{$CLEO .cs}
{$USE cleo+}
0000:

Model.Load(#Pony)
Model.Load(#HUNTLEY)  
Model.Load(#BLADE) 
Model.Load(#SANDKING) 
Model.Load(#WASHING) 
Model.Load(#STAFFORD) 
Model.Load(#REGINA) 
038B: load_requested_models 

:RESPAWN 

while true 
wait 0
   if   and 
    Model.Available(#Pony)
    Model.Available(#HUNTLEY)  
    Model.Available(#BLADE) 
    Model.Available(#SANDKING) 
    Model.Available(#WASHING) 
    Model.Available(#STAFFORD) 
    Model.Available(#REGINA) 
   00FE:    actor $PLAYER_ACTOR sphere 0 in_sphere  4323.3413 -3226.0237 10.5065 radius 130.0 130.0 130.0

   then
       break
   end
   if $onmission == 0 
   then
       jump @end
   end
end 
 
 
10@=car.Create(#Pony ,  4317.2759, -3164.4602, 10.5611 )
car.Angle(10@)=268.2013  
car.Health(10@)= 25000
11@=car.Create(#HUNTLEY ,  4341.7012, -3175.5447, 10.5611)
car.Angle(11@)= 265.5903 
car.Health(11@)= 25000
12@=car.Create(#BLADE ,   4327.8203, -3238.4543, 10.5611)
car.Angle(12@)=265.6434 
car.Health(12@)= 25000
13@=car.Create(#SANDKING , 4318.7422, -3285.6912, 10.5611  )
car.Angle(13@)= 91.0175
car.Health(13@)= 25000
14@=car.Create(#WASHING , 4317.5371, -3337.9011, 10.5611  )
car.Angle(14@)= 281.1632
car.Health(14@)= 25000
15@=car.Create(#STAFFORD , 4342.9985, -3346.6467, 10.5611  )
car.Angle(15@)= 277.5491
car.Health(15@)= 25000
16@=car.Create(#REGINA , 4342.4458, -3242.593, 10.5611  )
car.Angle(16@)= 266.9102
car.Health(16@)= 25000
 
09C4: set_car 10@ gas_tank_explosion_enabled 0
09C4: set_car 11@ gas_tank_explosion_enabled 0
09C4: set_car 12@ gas_tank_explosion_enabled 0
09C4: set_car 13@ gas_tank_explosion_enabled 0
09C4: set_car 14@ gas_tank_explosion_enabled 0
09C4: set_car 15@ gas_tank_explosion_enabled 0
09C4: set_car 16@ gas_tank_explosion_enabled 0
 
0E61: set_car_alarm 11@ mode 1
0E61: set_car_alarm 13@ mode 1
0E61: set_car_alarm 15@ mode 1 
0E61: set_car_alarm 16@ mode 1 

while true 
wait 0
 
   if  or 
    $onmission == 0
   80FE: not  actor $PLAYER_ACTOR sphere 0 in_sphere  4323.3413 -3226.0237 10.5065 radius 130.0 130.0 130.0

   then
       break
   end
end 



:CLEANUP 
car.RemoveReferences(10@)
car.RemoveReferences(11@)
car.RemoveReferences(12@)
car.RemoveReferences(13@)
car.RemoveReferences(14@)
car.RemoveReferences(15@)
car.RemoveReferences(16@)
if    $onmission == 0
then
   jump @end
else 
   jump @RESPAWN 
end

:end 

end_thread